BJ

Bede Jordan

Founder of Shelf Engine

Kirkland, Washington

Overview

Work Experience

  • Co-Founder, CTO

    2016 - Current

    Eliminating food waste with machine learning. I'm hiring! Are you interested in working at a startup helping to reduce food waste? Get in touch! Currently hiring a front end engineer (Angular).

  • Principal Software Engineering Lead, HoloLens

    2013 - 2016

    - Managed a team of 7 high performing software engineers from product concept phase through successful shipping of a V1 product in a dynamic and fast paced environment, with high levels of ambiguity and frequently changing goals and priorities throughout. - Delivered internal developer APIs and end user UX features as part of working on the HoloLens 3D shell. - Collaborated with UX designers on the construction of ways to enable user interaction 3D enabled holographic applications to effectively utilize the gaze, gesture and voice input features that the HoloLens device provides.

  • Software Engineering Lead, XAML

    2011 - 2013

    - Led all design and development efforts of XAML UX framework graphics, text and media stacks. Managed a team of 7 software engineers through the one year release cycle. Supported internal customers including desktop Windows Shell and Microsoft Office and shipped to external developers as part of Windows Public API surface. - Undertook major re-architecture of the XAML graphics stack to move from an in process model to an out of process model on top of the DirectComposition stack, to enable deeper system integration with web browser hosting and Direct3D interoperability, empowering developers to write more powerful apps. Collaborated extensively with the DirectComposition team and Office teams to build required features. Successfully delivered the new architecture to customers on time and within performance targets. - Presented a 400 level talk “Unlocking the power of DirectX in apps that use XAML” to an audience of 100+ developers at the //Build 2013 conference.

  • Software Design Engineer

    2005 - 2011

    - Contributed to engineering efforts on the XML primitive compositor stack from prototype through completion. - Feature owner for several Silverlight graphics stack features including cached composition, independent animations, SSE implementation of various graphics effects (blur, drop shadow). - Led the integration of the DirectWrite text stack into WPF to solve long standing text display quality issues, led technical efforts with one other developer and collaboration with dependent teams. - Designed and developed rendering optimization features for V1 of the Desktop Window Manager.

  • Software Design Engineer Intern

    2005 - 2005

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