IE

Ilya Eremeev

Managing Partner at The Games Fund

New York City Metropolitan Area

Overview

Work Experience

  • Co-Founder and Managing Partner

    2021 - Current

    TGF is a $50m early-stage VC fund founded by veterans of the video games industry. We lead investments in future leaders: innovative game developers, gaming technologies, and services. We share best practices and offer our experience and personal touch. TGF holds the largest gaming portfolio in Eastern Europe and Cyprus and is recognized as one of the TOP early-stage gaming investors by Investgame.net and Drakestar partners. If you are looking for a reliable partner to boost your games business - let’s talk! Feel free to send us your pitch deck: apply@gamesfund.vc

  • Director Board of Directors

    2023

    Proudly serving the Train and its conductors as a Board Director

  • Senior Executive Producer / Investor

    2019 - 2021

    Hunting for promising video games companies with high growth potential and help them to boost and expand. Autonomous full-cycle deal-making: - Data mining and scouting - Product-, team-, and strategic-analysis - International Business Development - Deal conditions negotiations - Mentoring and tracking to help my portfolio companies grow

  • Executive Producer / Investor

    2018 - 2019

    Deals: SWAG MASHA seed investment, mentoring, and consolidation. Their game "Love Sick: Interactive stories" is one of the most successful titles in the genre. Deus Craft round A investment, mentoring, and consolidation. One of the biggest M&A deal for MY.GAMES. Their game "Grand Hotel Mania" is the leader in the time-management genre, top-grossing champion worldwide. + 8 unannounced investments.

  • Creative Producer

    2016 - 2018

    I supervised a number of games at Game Insight, including Guns of Boom - competitive online shooter for mobile devices and Mystery Manor - Hidden Object blockbuster. My role was to make sure that the development is moving in the right direction and the product is continuously improving regarding user experience and KPI. The vast part of my job was communication with data analysts, community, team lead and the board of directors and making sure that everyone is on the same page and understand what is going on with the project. My daily routine: Discovering which features and changes in the game performing well, define what problems we are facing at the moment and provide best possible solutions based on data and expertise. The other big part of my job is a regular mobile game market research, detailed analysis of our competitors, providing product reviews on our games, producers and game designers hiring.

  • Free-to-play games expert

    2014 - 2016

    Reviewing midcore/hardcore free-to-play games and consulting as a problem solver in game design, art and UI/UX issues. Commercial and pro bono.

  • Creative Director / Producer

    2012 - 2016

    I'm in charge of everything about games at A-Steroids: Game Design, Art Direction, Creative Direction, Producing, Community Management, Monetization, Data Analysis, Outsource Management and UI\UX Design.

  • Casual games expert

    2009 - 2012

    Gamedesign, mobile adaptation, VFX supervising on current Artogon projects. Full production Highpoly 3d objtects, light\render setup, 2d art\design, scripting, gamedesign.

  • 3d Character Artist

    2008 - 2009

    Full production of next-gen characters and creatures. High poly, lowpoly, retopology, baking, texturing, organic and hard-surface modelling.

  • 3d environment artist

    2007 - 2008

    4x4: Hummer (map\hud works, additional level design) Unannounced FPS (High poly and low poly modelling, texturing, art-outsource management.)

  • Astroids

    2007 - 2007

    solo project - tribute to the classical asteroids arcade. http://www.newgrounds.com/portal/view/585460

Relevant Websites