Louis Gresham
Founder of 1AM Gaming
Louis Gresham
Founder of 1AM Gaming
Santa Monica, California
Overview
Work Experience
Co-Founder, Venture Partner
2024 - Current
Continuing to represent us as lead / BoD on respective portcos minority time ; majority of time on Newco, the cofounding of which prompted stepping back to portfolio only @1am. More info to come soon :)
Co-Founder, Partner
2023 - 2024
Co-founded ~$120AUM seed/A venture capital firm investing early stage into the gaming vertical as founding partner alongside Frank Liquido and GP Gregory Milken. We raised our second $60M dedicated gaming vehicle and then spun out as an independent firm from March Capital (1am continues to manage our first $60M fund that we raised/deployed there & I continue to hold those Board seats). Led seed/A financings and represent us on the Boards of: Playgig (first of the institutional financings to date) GridRival Notorious Octopus Panic Legion Loric Other sourced investments include Rooter and DSTLRY
Partner
2019 - 2023
Partner at March Capital, a $1.5B+ AUM Los Angeles-based venture capital firm. Raised and deployed our first $60M dedicated early stage gaming fund (March Capital Gaming) alongside Gregory Milken. Led seed/A financings and represent us on the Boards of: Lightfox Games (first of the institutional financings to date) absurd:joy (exit via M&A) DreamCraft Entertainment Gulliver's Games (first of the institutional financings to date)
Senior Manager, X (Google)
2018 - 2019
Google X is an R&D and incubation effort behind self-driving cars, self-flying delivery drones, AR glasses, smart contact lenses, stratospheric, balloon-powered internet, energy kites, geothermal energy, and other moonshot attempts. (https://x.company/)
Co-Founder, CEO, President
2014 - 2018
I co-founded & led Cape (www.cape.com), a leading drone software provider acquired in 2019 by Motorola Solutions. We raised $20M from Google, NEA, and other leading venture & strategic investors. As President/COO and later CEO, I led fundraising, strategy, product, sales, customer success, finance, partnerships, and operations functions in several countries; I also designed the core of our user experience (e.g. drone control UI) for all our products, including world-first remote augmented reality drone gaming experiences for tens of thousands of players, our B2B/G SaaS suite, and our legacy automated skier filming product. After transitioning from B2C to B2B and securing our first B2B customers & initial $1MM in recognized revenue, I led the 2017 $10MM financing ($8MM investment/$2MM venture debt) round w/ Google, NEA, Telstra, Mitsui, and others. Highlights: - 25k+ online users worldwide flew well over 100k flights on cape.com (user on computer, drone an unlimited distance away with near-zero latency control and HD video) as part of our augmented reality drone flight gaming experiences (exploration, dogfighting) - Public safety personnel in multiple countries fly Cape-enabled drones over cities from headquarters every day; these missions have helped save lives, safeguard events/VIPs, and stop in-progress crime - Millions viewed the live remote drone feed over the San Francisco Bay by our first enterprise client, Facebook, at F8 2016 - Our automated follow/filming drones captured customers, including Olympic athletes, at marquee resorts in the US, Canada, and New Zealand For more info on capabilities, use cases, and careers, check out www.cape.com I worked with our Board to select an amazing new CEO (Chris Rittler) to scale Cape further after completing our evolution to a fully B2B/G company. In the first quarter of 2018, we worked together on the transition and I became Cape's biggest cheerleader. Acquired in 2019 by Motorola Solutions.
during Stanford MBA June 2012- June 2014 solo game development then Producer @Riot Games
2012 - 2013
While completing my MBA at Stanford (full time program 2012-2014) I solo designed/developed/launched a cross-platform game (top-down "bullet hell" shooter) before joining Riot, where I worked with Riot leadership and cross-functional teams to deliver champion launch & esports content experienced by hundreds of millions of players (fulltime q3 '13, part-time afterward during second year). Though I loved my time at Riot and working with the incredibly talented people there, I chose not to return full-time back to my Producer job after the MBA due to the opportunity to launch Cape- and was immensely grateful for leadership's support amid what was an incredibly difficult decision.
GovLab Fellow / Strategy & Operations Senior Consultant
2008 - 2012
• Final year spent as GovLab fellow at one of Deloitte's internal think tanks; spearheaded multiple projects anchored around emerging B2B/C SaaS models, e.g. Games-as-a-Service and applications to Government • Directed multiple transformation initiatives for 10K+ personnel organizations with $100MM+ budgets as workstream lead: policies, processes, programs, all successfully adopted organization-wide. Ingredients included root cause analysis, data-driven decision making, cross-disciplinary stakeholder collaboration, designing solutions for scale, and effective communication with executive leadership during implementation. • Trusted advisor to client executives and firm partners: facilitated division-level strategy sessions, introduced new tools for workforce planning, performance management, knowledge sharing • Designed, developed, and delivered software training modules and database solutions for client personnel • Authored globally published study on intersection of organizational culture, communication, change • Founded leadership development program for first and second year consultants (150+ members) • Managed teams that executed internal employee engagement initiatives with 1k+ participants • Promoted twice and selected for yearlong fellowship at internal think tank
Founder/CEO, post-acq. Senior Manager
2004 - 2008
• Founded "Uber for buses" startup well before Uber existed (webapp pooling) • Seasonal surge business serving thousands of customers at a time (e.g. airport travel, football games, events) • After acquisition and integration into Yale's Associated Student Agencies business served as Senior Manager of the business within that parent org (hired replacements in 2008) • Also ran separate business within same division starting 2004: managed staff of 15 serving 500 customers/day at premier Yale dining facility
Education
Investments
Latest Articles
Reflecting on first ten investments (~$33M) versus mandate
Talks about venture capital, portfolio companies and liquidity horizon
1am Gaming "Hello World"
Talks about gaming industry, venture capital in gaming and entrepreneurship in gaming
Gaming allocation strategy, portfolio construction, and underwriting
Talks about early stage gaming investments, alternative investment portfolios and risk and return in gaming startups
The Generative AI Opportunity in Gaming
Talks about generative AI, gaming industry and AI in game development