LG

Louis Gresham

Founder of 1AM Gaming

Santa Monica, California

Overview

Work Experience

  • Co-Founder, Venture Partner

    2024 - Current

    Continuing to represent us as lead / BoD on respective portcos minority time ; majority of time on Newco, the cofounding of which prompted stepping back to portfolio only @1am. More info to come soon :)

  • Co-Founder, Partner

    2023 - 2024

    Co-founded ~$120AUM seed/A venture capital firm investing early stage into the gaming vertical as founding partner alongside Frank Liquido and GP Gregory Milken. We raised our second $60M dedicated gaming vehicle and then spun out as an independent firm from March Capital (1am continues to manage our first $60M fund that we raised/deployed there & I continue to hold those Board seats). Led seed/A financings and represent us on the Boards of: Playgig (first of the institutional financings to date) GridRival Notorious Octopus Panic Legion Loric Other sourced investments include Rooter and DSTLRY

  • Partner

    2019 - 2023

    Partner at March Capital, a $1.5B+ AUM Los Angeles-based venture capital firm. Raised and deployed our first $60M dedicated early stage gaming fund (March Capital Gaming) alongside Gregory Milken. Led seed/A financings and represent us on the Boards of: Lightfox Games (first of the institutional financings to date) absurd:joy (exit via M&A) DreamCraft Entertainment Gulliver's Games (first of the institutional financings to date)

  • Senior Manager, X (Google)

    2018 - 2019

    Google X is an R&D and incubation effort behind self-driving cars, self-flying delivery drones, AR glasses, smart contact lenses, stratospheric, balloon-powered internet, energy kites, geothermal energy, and other moonshot attempts. (https://x.company/)

  • Co-Founder, CEO, President

    2014 - 2018

    I co-founded & led Cape (www.cape.com), a leading drone software provider acquired in 2019 by Motorola Solutions. We raised $20M from Google, NEA, and other leading venture & strategic investors. As President/COO and later CEO, I led fundraising, strategy, product, sales, customer success, finance, partnerships, and operations functions in several countries; I also designed the core of our user experience (e.g. drone control UI) for all our products, including world-first remote augmented reality drone gaming experiences for tens of thousands of players, our B2B/G SaaS suite, and our legacy automated skier filming product. After transitioning from B2C to B2B and securing our first B2B customers & initial $1MM in recognized revenue, I led the 2017 $10MM financing ($8MM investment/$2MM venture debt) round w/ Google, NEA, Telstra, Mitsui, and others. Highlights: - 25k+ online users worldwide flew well over 100k flights on cape.com (user on computer, drone an unlimited distance away with near-zero latency control and HD video) as part of our augmented reality drone flight gaming experiences (exploration, dogfighting) - Public safety personnel in multiple countries fly Cape-enabled drones over cities from headquarters every day; these missions have helped save lives, safeguard events/VIPs, and stop in-progress crime - Millions viewed the live remote drone feed over the San Francisco Bay by our first enterprise client, Facebook, at F8 2016 - Our automated follow/filming drones captured customers, including Olympic athletes, at marquee resorts in the US, Canada, and New Zealand For more info on capabilities, use cases, and careers, check out www.cape.com I worked with our Board to select an amazing new CEO (Chris Rittler) to scale Cape further after completing our evolution to a fully B2B/G company. In the first quarter of 2018, we worked together on the transition and I became Cape's biggest cheerleader. Acquired in 2019 by Motorola Solutions.

  • during Stanford MBA June 2012- June 2014 solo game development then Producer @Riot Games

    2012 - 2013

    While completing my MBA at Stanford (full time program 2012-2014) I solo designed/developed/launched a cross-platform game (top-down "bullet hell" shooter) before joining Riot, where I worked with Riot leadership and cross-functional teams to deliver champion launch & esports content experienced by hundreds of millions of players (fulltime q3 '13, part-time afterward during second year). Though I loved my time at Riot and working with the incredibly talented people there, I chose not to return full-time back to my Producer job after the MBA due to the opportunity to launch Cape- and was immensely grateful for leadership's support amid what was an incredibly difficult decision.

  • GovLab Fellow / Strategy & Operations Senior Consultant

    2008 - 2012

    • Final year spent as GovLab fellow at one of Deloitte's internal think tanks; spearheaded multiple projects anchored around emerging B2B/C SaaS models, e.g. Games-as-a-Service and applications to Government • Directed multiple transformation initiatives for 10K+ personnel organizations with $100MM+ budgets as workstream lead: policies, processes, programs, all successfully adopted organization-wide. Ingredients included root cause analysis, data-driven decision making, cross-disciplinary stakeholder collaboration, designing solutions for scale, and effective communication with executive leadership during implementation. • Trusted advisor to client executives and firm partners: facilitated division-level strategy sessions, introduced new tools for workforce planning, performance management, knowledge sharing • Designed, developed, and delivered software training modules and database solutions for client personnel • Authored globally published study on intersection of organizational culture, communication, change • Founded leadership development program for first and second year consultants (150+ members) • Managed teams that executed internal employee engagement initiatives with 1k+ participants • Promoted twice and selected for yearlong fellowship at internal think tank

  • Founder/CEO, post-acq. Senior Manager

    2004 - 2008

    • Founded "Uber for buses" startup well before Uber existed (webapp pooling) • Seasonal surge business serving thousands of customers at a time (e.g. airport travel, football games, events) • After acquisition and integration into Yale's Associated Student Agencies business served as Senior Manager of the business within that parent org (hired replacements in 2008) • Also ran separate business within same division starting 2004: managed staff of 15 serving 500 customers/day at premier Yale dining facility

Relevant Websites