Manuel Bronstein
Product Officer at Roblox
Manuel Bronstein
Product Officer at Roblox
San Francisco Bay Area
Overview
Work Experience
Chief Product Officer
2021 - Current
Member Board Of Directors
2021
Investor, Advisor, Board
2011
Interested in companies solving real and meaningful challenges and delighting users - applied AI/ML - applied deep tech - health and wellness - hardware + software + services - consumer products and platforms Active Portfolio: Groq, Ipsy, Earnin, Airhelp, Mytaverse, Rocket Recruiting, Informed.iq, Sweet Nothings, Dandelion, Empat, Chazki,, The Podcast App, Famosos Past or Exited: Root Insurance (NASDAQ: ROOT), PlaySpan (acquired by Visa), Forma (acquired by Snap), Mojo Sport (acquired by TeamSnap) Pixable (acquired by SingTel), Mira Beauty (acquired by FemTech), Faraday Bicycles (acquired by Pon), Spiro Technologies (acquired by Cordance), Noble (acquired by Grubrr), Rylo (acquired by VSCO), Ekso Bionics (NASDAQ:EKSO) https://angel.co/manuel-bronstein
Vice President Product Google Assistant
2018 - 2021
Vice President Product
2014 - 2018
Vice President of Product
2010 - 2014
Built and led teams of engineers, product managers, game designers, producers, Ux/Ui and visual artists across platform, mobile and web games. Responsible end to end for design, development, operations and business (P&L) VP/GM: Mobile Game Studio VP: Zynga Network (Platform) GM: FarmVille 2 Sr Director of Product and Design FarmVille Director of Product Poker
Director Social Interactive Entertainment, Xbox LIVE
2009 - 2010
Led business and strategy for new Interactive Entertainment Experiences on Xbox LIVE Products included:Netflix, LastFM, Facebook, Twitter and ESPN
Director & Executive Producer 1vs100 - Xbox LIVE Primetime
2007 - 2009
Envisioned, pitched, secured funding and built a team to create the first ever programmatic, massively concurrent online game, service and platform on a videogame console. 1 vs 100 was the first interactive game show to feature a live host, real prizes and daily fresh content Responsible end to end for the vision, business, design, product development, show production, go-to-market and operations of this new category for Xbox LIVE Managed a team of producers, program managers, developers, designers, art, QA, and content leads across platform, game production and show production teams Successfully launched 1 vs 100 in US, Canada, UK, FR and DE to strong and positive press and consumer reviews, exceeding key performance metrics The game received many awards and nominations including: - “Best Game Innovation” in 2009 during the “Inside Gaming Awards” - Nominated for "Most Original Game" during the "inside Gaming Awards" - Realitybites' Award For Biggest Reality Innovation Of 2009 - Nominated by G4 X-Play Best of 2009 Awards for "Best Downloadable Game". - Included in the Guinness Book of World Records Gaming Edition for “Most Contestants in a Single Episode of a Game Show"
Group Manager Incubation & Product Planning
2003 - 2007
Incubation: Led a team of Program Managers, Developers and Product Planners to design, research and prototype forward looking products and services that shaped the future of the Xbox platform Product Planning: Led planning efforts for the accessories, software applications and incubation teams at Xbox during the development of Xbox 360. Most notably, planned the portfolio of more than twelve launch controllers and accessories for Xbox 360
Product Strategy and Business Development Intern
2002 - 2002
Delivered business analysis, strategic planning, financial modeling, market and competitive analysis for several AOL music products including AOL Radio and Winamp
Director of Product Management
2000 - 2001
Led product management to develop the first ever online trading cards game and platform Drove successful online game collections for Disney, Miramax and Warner Brothers
Assistant Brand Manager
1998 - 2000
Managed day-to-day business of multiple detergent brands, including marketing budgets, advertising campaigns, competitive analyses, promotions, and distribution plans. Accountable for market share and distribution goals
Education
Latest Articles
Engagement: The leading indicator of product-market fit
Talks about user engagement, product-market fit and measuring engagement
Big Opportunity: Improving the mundane
Talks about Nest Protect, smart smoke detectors and Internet of Things (IoT)