Nicholas Francis
Founder of framebunker
Nicholas Francis
Founder of framebunker
Copenhagen, Capital Region of Denmark
Overview
Work Experience
Co-founder
2013 - Current
Chief Creative Officer & Founder
2003 - 2013
Designing and implementing the core user experience, user interactions, key barnding and graphic user interface of the Unity 3D next generation game-development application.
Game Director
2005 - 2007
Director of Serious Games first production, designing the core game play mechanics. Wished to make serious games break out of the edutainment-slum, using a new approach to computer-assisted learning. The game is set in the Israel Palestine conflict and has the last 40 years of struggle as its backdrop.
Owner and Graphics Programmer
2002 - 2005
Designed and implemented the graphic parts of the Unity next-generation game engine...
Executive Producer
2004 - 2004
Did all high-level design decisions, project management & scheduling for OverTheEdge's casual game, GooBall. Maintained a grueling 4-month production cycle, so the game was released (almost) on time, gaining an average review score of 85% in leading MAC magazines