NC

Nick Caldwell

Chief Product Officer at Peloton Interactive

San Francisco Bay Area

Overview

Work Experience

  • Chief Product Officer

    2023 - Current

    Excited to lead the product organization at Peloton. Connecting the world through fitness, empowering everyone to be the best version of themselves. Own product, engineering, and design.

  • Board Member

    2023

    Bitly Inc., the world’s leading Connections Platform. Recently surpassed $100 million in annual recurring revenue and 520,000 global customers. 🚀

  • Board Member

    2021

  • Board Member

    2021 - 2023

  • General Manager

    2021 - 2022

    Leading a cross functional team of a few thousand brilliant Tweeps

  • Vice President Of Engineering

    2020 - 2021

    Lead a talented team of 700 engineers responsible for all consumer-facing Twitter products.

  • Senior Director, Product and Engineering

    2020 - 2020

    Leading the Looker product organization through integration and growth at our new home in Google Cloud Platform. Responsible for Engineering, Product, Design, and Product Marketing.

  • Chief Product Officer

    2018 - 2020

    Acquired by Google. Responsible for building 170 person Engineering, Product, and Design team. Our mission at Looker: To inspire everyone to embrace their curiosity, dig deeper and keep asking questions.

  • VP Engineering

    2016 - 2018

    Led engineering team through hyper-scale. Reddit is the home of authentic conversation online (and an awesome place to work)! We're the 5th most popular website in the U.S., serving up content of all kinds to more than 300 million users per month. As VP of Eng, I'm helping take Reddit to the next level by expanding our phenomenal development team, delivering rapid improvements to our web/mobile/ad products, and kicking off multiple new strategic bets.

  • General Manager

    2015 - 2016

    General Manager for Power BI, Microsoft's premier business intelligence suite. Oversaw a 300 engineer/PM organization with multiple products for desktop, SaaS, mobile, and embedded BI. Our mission was to quickly become the world’s most recognizable, capable, and frequently used modern business intelligence solution. Rapidly grew a portfolio of products and teams from inception to delivery.

  • Partner, Director of Engineering

    2014 - 2016

    Founding team member for Power BI, one of Microsoft's fastest growing products. Lead a 150+ person engineering organization for PowerBI.com. Our goal is to disrupt and transform the business intelligence category by quickly delivering a beautiful and engaging SaaS experience to millions of users.

  • Principal Engineering Manager

    2012 - 2014

    Development manager for the SQL BI New Experience Team. Staffed and lead a V1 team of 35 developers to create next-generation business intelligence experiences. Brings together many technologies including natural language search, interactive data visualizations, mobile, and web services. Projects include: InfoNav - access BI reports using the power of natural language and interactive data visualization Mobile BI "Helix" - mobile access to BI reports on Win8 and iOS

  • Senior Engineering Manager

    2007 - 2012

    Lead a team of talented software engineers and contractors in support of several projects involving machine learning, natural language processing, data mining, enterprise search, text analytics, and artificial intelligence techniques. Responsibilities include project leadership, technical strategy, recruiting/staffing, and partner team engagement. Shipped features and text analysis components across Office, SharePoint, Exchange, Windows, Bing, MSN, and Windows Phone. Example projects: "Huddle" - exploration of next generation project management tools integrated into SharePoint. Organized and lead a team consisting of developers, testers, computational linguists, usability engineers, and researchers. Won several internal awards and had multiple review meetings with Microsoft executive leadership (Ray Ozzie, Stephen Elop, Kurt DelBene). Mailbox Intelligence - Architecture for performing advanced text analysis on Exchange 2012. Includes information extraction methods for contact information, meeting requests, keywords, question/answer pairs, and task assignments. SharePoint Site Mailbox - provide SharePoint sites a shared mail repository backed by Exchange. Excel Voice Commands - prototype Excel add-in that allows for the import of data as well chart creation and manipulation using natural language commands.

  • Senior Software Development Engineer

    2003 - 2007

    Speech and Natural Language Group. Shipped several features related to proofing tools,statistical natural language processing, and search. The most well-known is the engine code for the spellchecker which is now used across most Microsoft products in more than 40 languages. Example projects: Spellchecking / thesaurus - Designed and implemented a framework for language-scalable orthographic spellcheckers. Now used daily in 40+ languages by hundreds of millions of users Contextual Spellchecker - Language-model based statistical spellchecker, ships in Word 2003 and later. Expertise Tagging - SharePoint service analyzes a user’s document collection and sent mail to automatically determine their area of expertise "Did You Mean?" - Query spelling correction in low-traffic scenarios. Uses a lexicon generated from search-index data to provide search query completion and correction. Appointment Wizard - prototype Outlook add-in enabling users to create and alter calendar items with natural language commands.

  • Intern

    2001 - 2003

    Interned in the Natural Language Group - "Pivot Table Wizard" which enabled spoken natural language commands to be used for manipulating Excel pivot tables. Interned in the Direct3D Group - Optimized “Unreal Warfare” 3d game engine - Developed OpenGL emulator using DirectX under Windows XP - Worked on OpenGL shim for app compatibility

  • Multiplayer Technology Consultant

    1999 - 2000

    Consultant for gaming companies seeking to develop online multiplayer experiences. Extensive use of Winsock and TCP/IP libraries. Custom designed a hybrid peer-to-peer network architecture for massively multiplayer games. Featured writer on Game Developer’s Network. Wrote a paper on using cubic splines to defeat the effects of Internet latency in real-time games.

Relevant Websites