How to run Unity on Amazon Cloud or without Monitor
Talks about AWS, Cloud Computing and Unity
Helping game studios to succeed.
I believe in the open-source chip design revolution and democratisation of semiconductor fabrication.
Help highly motivated students across the world to study Computational Neuroscience. Summer school. Had a blast in 2021 too.
RESEARCH AI/ML (2016-2022): . Neural representations. Effective models for Generative AI. . Custom hardware architectures for Neural Network execution. . Barracuda (Unity Inference Engine) - cross-platform Neural Network execution engine, 20+ platforms. CPU, GPU, NPU. Well integrated with the rest of Unity. Simple API. Powers ML-Agents. BOOTSTRAPPED 3 very successful TEAMS (2009-2014): . Mobile team (iOS/Android/Handhelds) . Vilnius dev office . Stockholm Demo team aka "the team that created Adam, Heretic and Book of the Dead" TECHNICAL LEADERSHIP and PRODUCT DEVELOPMENT (2008-2016): . Brought Unity to iOS in 2008 and enabled 100s of top selling games on AppStore. . Introduced Physically Based Shading to Unity 5. Lifted Unity from graphical underdog to a reasonable choice with Unity 5.x. . Collaborated with external teams to produce Unity flagship games and demos. Wide range of activities from public presentations to guiding game developers to talent hunting to cat herding to low level GPU and SIMD assembly optimizations.
Unity for Humanity Grant program offers funding, mentorship, and technical support for real-time 3D social impact projects.
Developed novel destruction and dense foliage rendering in Frostbite engine. Additional areas: AI performance improvements (navigation/pathfinding, dynamic covers, general profiling/analysis) Battlefield:Bad Company (PS3/XBox360). Published by EA.
Electronic Arts delivers games, content, and online services for internet-connected consoles, PCs, mobile phones, and tablets.
Raised $2,200,000.00 from TCV and TCV.
Extended Battlefield2 codebase: . Fully dynamic shadowing solution for night-time rendering . Underwater rendering Battlefield2: Special Forces. Published by EA.
Led development of technology for the ‘PSI: Syberian Conflict’ a 3D real-time strategy game for PC. Published by Akella.
Developed 'Robin Hood: The Siege' game for Playstation 1 console. Published by Phoenix Games.
Startup. Led development of technology and proof-of-concept 3D fighting game with novel optical motion tracking with 2 camera setup (like Kinect, but in 2001).
InteraMotion develops computer vision and image processing applications.
Worked on projects ranging from Internet portals to hardware communication modules, embedded software (WindowsCE) and distributed systems (using DCOM, CORBA and EJB).
No Magic, Inc. is a Wyoming Corporation, the vendor of the award winning software modeling tool MagicDraw.
Talks about AWS, Cloud Computing and Unity