SA

Sebastian A.

North America | PM

Vancouver, British Columbia

Overview

Work Experience

  • Project Manager

    2022 - 2024

    Projects include: Dune, Bullet Train, Shazam 2, NYAD, Dune 2, Mad Max: Furiosa - Orchestrated a custom, scalable pipeline for simulations, increasing creative workload efficiency by 75%, enabling the cross-functional teams to take on 50% more work without increasing resources - Led global collaboration among 16 engineers and 23 technical artists across 4 time zones, leveraging Scrum and Agile principles on 6-month projects. - Mitigated risk by predicting bottle necks and forecasting resource changes to management, ensuring KPIs were consistently met, on projects including Mad Max: Furiosa, Dune 2 and Shazam. - Tracked and resolved 524 Jira issues/tickets from October 2023 to May 2024, ensuring timely project progress.

  • Product Manager

    2020 - 2022

    - Developed a strategic roadmap, budget, KPIs, and sprint process, ensuring shipment of the BAFTA-nominated game Cult of the Lamb to Steam, Switch, PlayStation, and Xbox. - Anticipated and addressed the potential impact of a department supervisor's sudden absence without notice, which posed a significant risk to delivery, by swiftly organizing a temporary replacement, re-assigning work to meet targets, and alerting management and HR to mitigate the impact. - Managed 2 departments, totalling 28 people, including engineers and technical artists ensuring story points delivery by wrangling elements and clarifying notes. - Managed vendor communications and presented updates on front-end and back-end development to the Management Teams.

  • Project Manager

    2020 - 2020

    - Oversaw multiple design projects and the development of the 7Rewards app, defining KPIs and communicating clearly with the client. - Served as trusted daily point of contact for CEO of $38.34B company, fostering strong relationship and ensuring seamless communication. - Led meetings with Data Science and Strategy Teams to translate business needs into actionable steps with Product Owners.

  • Product Manager

    2019 - 2020

    - Developed and delivered Virtual Reality training software for the U.S. Army, saving $2.5M annually by leading the project from inception to deployment. - Acted as the primary contact for project members and clients including NASA, ExxonMobil, and the U.S. Army, ensuring smooth project execution by coordinating communications and resolving issues.

  • Associate Product Manager

    2017 - 2019

    - Led the creation of a new digital product, reducing production time from 8 months to 1.5 months, which increased profits by 15%+ and provided a new sellable offering.

  • Meme Engineer

    2016 - 2017

  • Production Assistant

    2016 - 2016

    - Worked across many brands including Guinness, BT, BT Sport, Whiskas, FedEx, the Duke of Edinburgh’s Award and the Met. Police Service.

  • Intern

    2016 - 2016

  • Work Experience

    2015 - 2015

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