Why We Decided to Transfer Text Manuals to VR — a Story “Behind the Scenes”
Talks about VR, Virtual Reality and VR technology
Investing to make Virtual Reality and Augmented Reality happen in the best way possible.
Designed and developed functional prototypes of non-game experiences for VR/AR. Helped with user testing and iterated based on user feedback.
In charge of Social Game Design as well the cross promotional advertising network.
Designed and developed VR experiences for the Oculus Rift DK2. http://www.tipatat.com/vr
Big Head Mode brings personalized gaming to the masses: Automatically, you and your friends appear in our games! Instead of rescuing random princesses, you’re rescuing your girlfriend! Your co-workers are now zombies, hungry for your brain! Our patent-pending personalization technology allows us to transform existing social network data and photos into relevant game content, allowing our social/mobile games to take on the ultimate meaning for players!
Big Head Mode is a developer of personalized gaming platform.
Took over as Art Director after launch on the #1 social Zoo game on Facebook • Worked closely with PMs to develop new features and designs and deliver projects on time • Managed a team of 5 artists and the art outsource partner • Documented and trained artists on the art asset pipeline (converting 3d assets into flash assets) Joined the mobile team and helped to port Hooked to iPhone/iPad/Android in 2 months • Converted assets and redesigned UI to work on mobile • Did UI engineering in Unity3D and integrated Flurry analytics
RockYou is an interactive media company that owns and partners with dozens of game titles across web and mobile.
Raised $187,725,336.00 from Armentum Partners.
Returned to Reactrix after a 1 year sabbatical to work on next generation prototypes and demos: • Created unique interface and game demos for gesture-based interactive displays using 3D cameras • Gained extensive press coverage for gesture based demos in the Samsung Booth at CES
Reactrix is a technology-driven media company and the leader in interactive out of home advertising.
Raised $69,100,000.00 from Worldview Technology Partners, D. E. Shaw & Co., Thomas Weisel Venture Partners, Menlo Ventures, Worldview Technology Partners, Thomas Weisel Venture Partners and Mobius Venture Capital.
First creative at a new media platform start up creating a new user experience based on computer vision and interactive surfaces. • Built and trained a team of four artists and two programmers to create content with a focus on usability. • Worked closely with engineering to evolve the platform to be more robust and artist friendly • Worked as lead on deployments for major customers including Nike, McDonalds, Nintendo, Chrysler, MGM • Developed new content prototypes and created design templates for client production work. • Co-authored a patent based off work on interactive projection on 3D surfaces.
Reactrix is a technology-driven media company and the leader in interactive out of home advertising.
Raised $69,100,000.00 from Worldview Technology Partners, D. E. Shaw & Co., Thomas Weisel Venture Partners, Menlo Ventures, Worldview Technology Partners, Thomas Weisel Venture Partners and Mobius Venture Capital.
Talks about VR, Virtual Reality and VR technology
Talks about VR, Virtual Reality and VR investing
Talks about VR, Virtual Reality and Augmented Reality
Talks about VR, Virtual Reality and Augmented Reality