Tipatat Chennavasin
General Partner at The Venture Reality Fund
Tipatat Chennavasin
General Partner at The Venture Reality Fund
Menlo Park, California
Overview
Work Experience
Co-founder & General Partner
2016 - Current
Investing to make Virtual Reality and Augmented Reality happen in the best way possible.
VR/AR Developer (Contract)
2014 - 2014
Designed and developed functional prototypes of non-game experiences for VR/AR. Helped with user testing and iterated based on user feedback.
Director of Product, Social and Infrastructure
2013 - 2014
In charge of Social Game Design as well the cross promotional advertising network.
VR Artist
2013 - 2014
Designed and developed VR experiences for the Oculus Rift DK2. http://www.tipatat.com/vr
CEO & Co-founder
2011 - 2013
Big Head Mode brings personalized gaming to the masses: Automatically, you and your friends appear in our games! Instead of rescuing random princesses, you’re rescuing your girlfriend! Your co-workers are now zombies, hungry for your brain! Our patent-pending personalization technology allows us to transform existing social network data and photos into relevant game content, allowing our social/mobile games to take on the ultimate meaning for players!
Art Director
2011 - 2012
Took over as Art Director after launch on the #1 social Zoo game on Facebook • Worked closely with PMs to develop new features and designs and deliver projects on time • Managed a team of 5 artists and the art outsource partner • Documented and trained artists on the art asset pipeline (converting 3d assets into flash assets) Joined the mobile team and helped to port Hooked to iPhone/iPad/Android in 2 months • Converted assets and redesigned UI to work on mobile • Did UI engineering in Unity3D and integrated Flurry analytics
Director Creative Design
2009 - 2011
Design Director
2006 - 2008
Returned to Reactrix after a 1 year sabbatical to work on next generation prototypes and demos: • Created unique interface and game demos for gesture-based interactive displays using 3D cameras • Gained extensive press coverage for gesture based demos in the Samsung Booth at CES
UI Consultant
2006 - 2006
Creative Director
2002 - 2005
First creative at a new media platform start up creating a new user experience based on computer vision and interactive surfaces. • Built and trained a team of four artists and two programmers to create content with a focus on usability. • Worked closely with engineering to evolve the platform to be more robust and artist friendly • Worked as lead on deployments for major customers including Nike, McDonalds, Nintendo, Chrysler, MGM • Developed new content prototypes and created design templates for client production work. • Co-authored a patent based off work on interactive projection on 3D surfaces.
Education
BS
1996 - 2000
Investments
Latest Articles
Why We Decided to Transfer Text Manuals to VR — a Story “Behind the Scenes”
Talks about VR, Virtual Reality and VR technology
How VR Helps Save Lives In Crowded Trading Centers
Talks about VR, Virtual Reality and Augmented Reality