Vanessa Larco
Partner at New Enterprise Associates (NEA)
Vanessa Larco
Partner at New Enterprise Associates (NEA)
San Francisco Bay Area
Overview
Work Experience
Partner
2016 - Current
Lead Series A and Series B investments in B2B and B2C companies. Companies I work with: - EvidentID (board) - Mejuri (board) - Cleo (board) - Rocket.Chat (board) - Assembled (board) - Kindred (board) - Evernow (board) - Rewind.ai (investor) - Robinhood (board observer) - Safebase (board observer) - Instabase (board observer) - Granica AI (board observer) - Forethought.ai (board observer) - Orby.ai (board observer) - Greenlight Financial (Seed) - Lily AI (Seed)
Director of Product Management - Mobile & Web
2014 - 2016
Lead a team of five Product Managers who support 40+ engineers on Box’s flagship web and mobile products. Lead the rebuild, redesign and launch of our web and mobile applications (All New Box: https://blog.box.com/blog/all-new-box) in Sept 2016. Established company-wide metrics for measuring the success of all products. Introduced wide scale A/B testing across our entire user base by creating new go to market processes and building new internal tools that reduced complexity around testing. Developed the Box mobile security solution that attracted new key partners and large customers. Launched the new Box Mobile SDKs, which drove a 22% increase in registered developers and announced the new products in the BoxDev keynote 2015. Founded, developed and oversaw the Associate Product Manager program including designing the curriculum and interview processes to create a new pipeline and development track for junior talent. Titles Held at Box: Senior PM (2/14-2/15), Group PM (2/15-9/15), Director of PM (9/15 to Present)
Product Strategy
2013 - 2014
Worked on the Voice product and the Customer Support experience.
Co-Founder - Product
2012 - 2013
Designed and launched several iOS games for children reaching top positions in the Educational Kids Game chart. Designed and conducted all user testing, managed project timelines, budgets, and quality testing. Recruited all employees including engineers, artists and animators. Managed all social media and customer outreach.
Senior Product Lead
2011 - 2012
Drove tens of millions of dollars in revenue within 18 months by designing and launching two Facebook games. Recruited and managed cross-functional teams of engineers, artists and designers with 0% turnover rate. Helped build and run one of the most profitable studios at Disney Social Games with A/B testing as the core for all feature releases. Provided guidance for other studios on optimizing revenue and building products on shorter development cycles. Created product roadmap strategies, product development process and employee development programs that were rolled out companywide.
Program Manager, XBOX Kinect
2010 - 2011
Led the design, the development and shipped the end to end speech experience for the Kinect platform. Managed key partner relationships resulting in a consistent speech design across all of the Kinect Microsoft applications. Designed a light weight grammar tuning process which enabled partners to implement speech recognition at a fraction of the cost.
Program Manager, Surface Computing
2008 - 2010
Designed and developed multi-touch controls Managed the product's IP portfolio Evangelized the multi-touch platform at developer conferences
Education
BS
2004 - 2008
Investments
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